
The Arcade
Min bet 50k- max 1M
VIP Limit Increased
Token Payout
Earn tokens based on your winnings. To be traded at the Prize Counter.
Portion of your winnings as tokens. Win 1 bronze token for every 10k won. For calculating purposes we have set bronze tokens worth at 10k (note tokens have no actual worth) Example you win 600,000g 600,000 divided by 10,000 = 60 Bronze 60 Bronze/6 -->10 Silver 10 Silver/6 --> 1 gold and 4 silver you now have 1 gold token and 4 silver tokens
Token Tier
You need 6 of any token tier to make the next tier (i.e 6 bronze for 1 silver. 6 silver for 1 gold, and so on)
Bronze - Silver - Gold - Platinum ​
(Trade low tier tokens for high tier tokens upon reaching the designated amount)
Save For Later
Want to save up for one of the more expensive items on the Prize Counter?
You can! Return your tokens to the staff at the prize counter and we can start an entry for you.
For protection you may set a password on your account!
Black Jack
Payouts: / Normal win: 2x / 21: 4x
The goal is to get cards that sum up to a total of 21 or as close as possible without going over! You will be dealt two cards to start and from there, you can decide if you want to hit, stand, or double down. The dealer will use /dice 13 to deal the cards for the party. The dice are equivalent to the following card values:, 1 - Ace ➟ 1 or 11 points, 2 to 10 ➟ face value, 11 - Jack ➟ 10 points, 12 - Queen ➟ 10 points, 13 - King ➟ 10 points, Get a 1 and 10 = Natural Blackjack ( 2-4 players )
Dealer Stays on a Hard 17
Krile
Payouts:
1 row: 2x
2 rows: 3x
3 rows: 4x
Rules:
It's Bingo but with different letters. To be played in the designated Krile discord channel under The Embrace category or in google spreadsheet.
Fox in the Forest
Payouts:
0 wins: Jackpot
1 win: 3x
2wins: 2x
3wins: Push
4 wins: Lose​
4 Rounds Per Game
Dealer /dice 6 first, whatever number group is drawn (Even or Odd), those numbers have priority. After the priority roll, player /dice 6, and then dealer /dice 6. Whoever has the smallest number wins (priority numbers trump non priority numbers. On an even priority roll, If you were to roll a 2, and the dealer rolled a 3, you would win) Continue for 4 turns. ( 2-4 players )
Roulette
Payout: / First Win: 2x / Double or nothing 4x
Each turn, a player repeatedly rolls a die until a 1 is rolled or the player decides to "hold": If the player rolls a 1, they score nothing and it becomes the next player's turn. If the player rolls any other number, it is added to their turn total and the player's turn continues. If a player chooses to "hold", their turn total is added to their score, and it becomes the next player's turn. The first player to score 100 or more points wins. ( 2-4 players )
Connect 4
Payout: 2x
Stand on the column/square you want on your turn, and your piece shall be placed. Dice roll and the largest number goes first
The Source
Payout: 2x​
​Any number may play, but only one player – the caster – has the dice at any time.
In each round, the caster specifies a number between 5 and 9: this is the main.They then throw two dice.
If they roll the main, they win
If they roll a 2 or a 3, they lose
If they roll an 11 or 12, the result depends on the main:
with a main of 5 or 9, they lose with both an 11 and a 12;
with a main of 6 or 8, they lose with an 11 but win with a 12;
with a main of 7, they win with an 11 but lose with a 12.
If they neither win nor lose, the number thrown is called the chance. They throw the dice again:
if they roll the chance, they win;
if they roll the main, they lose (unlike on the first throw);
if they roll neither, they keep throwing until they roll one or the other, winning with the chance and losing with the main.
They must pass the dice to the left, that player becoming the new caster.
Death Roll
Payout: 2x
The Dealer starts off with rolling a dice with /dice. Whatever number is revealed, the player will then put that number after /dice i.e. Dealer types: /dice Dice reveals 369 Player types: /dice 369 Dice reveals 271 and so on Whoever rolls a 1, may it be a Dealer or Player, that person loses the game! In an event where there are multiple players, the first person to roll a 1 will be eliminated from the game and the remaining players will start the game once again. This process will repeat until there is only one person remaining. ( 2 players )
Fae Spinners
Payouts:
2 match: 2x
3 match: 5x
​
Dealer will roll 3 1d9 dice
Lalafells and Roes
Payout: 2x
Each player starts their turn by rolling five dice. They are attempting to roll a 6, 5 and 4 in descending order, and whenever the number they require is rolled, they "bank" it by setting it aside.
For example, if the first roll of the dice shows a 6, a 4, two 3s and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full "crew" for their ship.
Each player has only three rolls, and after their third they score their turn. If they have a crewed ship then they score the "cargo" - the total of the other two dice. If they do not have a crewed ship, they score nothing.
The winner is the player at the end of a round who has the highest score. If the winner of the round scores with a ship, captain, crew on the first roll, that sets the pace for the other players: ship, captain, crew + 6 in one shake is what to beat. One shake to best the previous player.
When beginning the next round, play begins with the player to the right (counterclockwise) of the first player in the previous round. Alternatively, the player who won the last round starts the next round.